- Sector Capital: Hall (2340 A8C9A97-D)
- Sector Population: 19,031,754,220,560 (estimated)
- Number of Systems: 316
- Neighboring Sectors: Balfore (Coreward), Coalsack (Trailing), Little Islands (Rimward), Luminous (Spinward)
- Subsectors: Auric [E], Austringer [N], Elsaid [D], Elsewhere [J], Eurisko [C], Hall [O], Hextant [B], Kittery [P], Looking [I], Macintosh [L], Manhattan [M], Mossdeep [H], Neros [F], Raspton [K], Rothchild [G], White Sand [A]
Many of the worlds are young colonies, with little industrial infrastructure and bare-bone starports. They rely on the older and more established worlds for their supplies and industrial goods, typically those with a Class B (or better) starport and higher technology levels. Eurisko and Hextant are the technological innovators of the sector, capable of manufacturing TL 16 items.
There has been a push of populations into the neighboring Little Islands sector. Both Balfore and Luminous are heavily populated sectors, while most of Coalsack belongs to the Aslan Hierate due to treaties of alliance. Humans and Vargr can emigrate into Hierate space, but most find Aslan society far too stifling. The Confederate Navy and Survey Service has been constructing bases in the sector in recent years, leading many to speculate that the Confederacy is going to sponsor a major expansion rimward into the rift sectors.
The new crop of colonists and colonies has upset the status quo, leading to an unsettled peace between the Confederacy's member polities in the sector. Piracy has risen, and mercenaries are rarely short of work. Add to this the mysteries surrounding a number of failed colonies, the sector has been certainly experiencing its share of 'interesting times' as the old curse goes.