2019-06-29

Lux Aeterna: Primals and Eidolons pt 1

I need to take a moment to explain what eidolons and primals are in the context of the Lux Aeterna setting because the next race I'm writing up relies on this section of the setting.  Keep in mind though, this is not the formal write-up (as if anything on the blog is a 'formal' write-up...).

2019-06-26

Painter's Log 20190626

Okay so I'm a bit of a Star Trek nerd if you hadn't guess with the quasi-stardate format of the post title.  I used to summarize what kind of work I'd gotten done on my models on Mondays.  But given it's just me blogging, I don't really want to overload days with regular posts.  As it has been awhile, let's play catchup.  More after the jump.

2019-06-22

Lux Aeterna: Drakon

For a few weeks now, I've thought to myself that D&D's dragonborn weren't an appropriate thing to include in this project.  Then I woke up one morning and remembered that Final Fantasy already has something like them.  I mean, I do have to twist them just enough to fit into the setting.

So for out next installment of Lux Aeterna, let's look at the drakon.

2019-06-17

Painted Plastic Panels 2019/06/17

Meet Oldsight and Newsight.

Citadel Contrast Paints: Preliminary Thoughts

I have been asked constantly over the last weekend if I'd tried the new Contrast paints that Games Workshop has just released.  Truth is, I am not working on a project that uses them extensively at this time.  But I did do a few things with them.

2019-06-15

Lux Aeterna: Humans of Terra.

We continue the Lux Aeterna series by taking a look at the major human cultures of Terra, the main planet of the setting.  These include cultural options that human players can use in place of the standard human traits.

2019-06-13

A Shady Experiment in Blending

I've been watching various YouTube painters tinker with the forthcoming Citadel Contrast paints, and it's been Pete the Wargamer that I've paid particular attention to since his experiments with the Contrast paints are along the lines of what I'm interested in doing.  He mentions how he used the Contrast paints for a wet-blending method on a particularly nice example of a Nurgle-y vehicle.  It's because the Contrast paints take a good while to dry that this is possible.

Yesterday I'm sitting around trying to figure out how to get a whitish tabard to look nice and suddenly it hit me.  Shades and washes take forever to dry just like the Contrast paints, so what on earth is stopping me from doing a little blending while the shade/wash is drying?  I have to be honest; if I hadn't seen Pete the Wargamer do this with Contrast paints I would never have thought of doing this.  It seems to work pretty nicely as long as I haven't utterly slathered the shade over what I'm going to be blending onto.  I'll need to practice and tighten up the technique, but the 'prototype' results look decent.

2019-06-08

Lux Aeterna: Lunars

The first stretch of the Lux Aeterna series will be new player races.  If you're familiar with the Final Fantasy series, they'll look like twists on races and peoples from the series' history.  We start with the lunars.

2019-06-03

Painted Plastic Panels 2019/6/3

A web comic of sorts.  They will all be hidden behind cuts due to their size.  No need to trash somebody's bandwidth by having them all on the front page.

Some Small Announcements

Since I have been unsuccessful in trying to get AdSense enabled on this blog (due to Google's rather arcane and obfuscated policies), I've made a few alterations.