I would be remiss if I did not touch on a race that was wholly fabricated by another for the purpose of war.
Showing posts with label Dungeons & Dragons 5th Edition. Show all posts
Showing posts with label Dungeons & Dragons 5th Edition. Show all posts
2019-08-10
2019-08-03
2019-07-27
2019-07-20
Lux Aeterna: Class Archetypes
I need a break from designing and writing about player races, so I thought I'd talk about how I plan to emulate the character of the various jobs (or classes).
2019-07-13
Lux Aeterna: Elves of Terra
Of course there are elves. This is a rather short one as there isn't anything to work out mechanically.
2019-07-06
Lux Aeterna: Magi
Perhaps I am too big a fan of Final Fantasy VI and the planetouched races from D&D, but I felt it appropriate to include something similar for Lux Aeterna. Though honestly they seem to fall more into the l'cie from FFXIII than the half-esper of FFVI.
2019-06-29
Lux Aeterna: Primals and Eidolons pt 1
I need to take a moment to explain what eidolons and primals are in the context of the Lux Aeterna setting because the next race I'm writing up relies on this section of the setting. Keep in mind though, this is not the formal write-up (as if anything on the blog is a 'formal' write-up...).
2019-06-22
Lux Aeterna: Drakon
For a few weeks now, I've thought to myself that D&D's dragonborn weren't an appropriate thing to include in this project. Then I woke up one morning and remembered that Final Fantasy already has something like them. I mean, I do have to twist them just enough to fit into the setting.
So for out next installment of Lux Aeterna, let's look at the drakon.
So for out next installment of Lux Aeterna, let's look at the drakon.
2019-06-15
Lux Aeterna: Humans of Terra.
We continue the Lux Aeterna series by taking a look at the major human cultures of Terra, the main planet of the setting. These include cultural options that human players can use in place of the standard human traits.
2019-06-08
Lux Aeterna: Lunars
The first stretch of the Lux Aeterna series will be new player races. If you're familiar with the Final Fantasy series, they'll look like twists on races and peoples from the series' history. We start with the lunars.
2017-05-06
Setting Saturday 5/6/17: Gods of the Havens
I haven't written one of these in some time. But as I'm jonesing for some tabletop RPG action, I might as well talk about some stuff I did a few years ago.
2015-03-20
Review: Dungeons and Dragons 5th Edition
Now that I've had plenty of time to play the game and digest the book contents, I'm going to start the review of it. Since D&D has had its core rules split into multiple books since its inception and the books these days aren't particularly small, this is a three part article.
First things first. Wizards of the Coast has provided players with a free 'basic' set of rules here. It includes the four iconic character classes (cleric, fighter, rogue, wizard) and all the basic stuff you need as a player to play. It also has a second document that includes all the basic information and tools that a Dungeon Master needs to run the game, including magic items and monsters. So, if you read this article and think to yourself that you'd like to try D&D 5th Edition, you don't have to plunk down your cold hard-earned cash right away.
There's all sorts of commentary I could go into about why Wizards did released free starter rules but that's not really the purpose of this article. I could also go into a long discussion about edition numbering and how many editions of D&D there really have been (lots, as it turns out), but this isn't really the place for it. I know there were quite a few complaints about how Wizards of the Coast released the books over a span of months instead of all at once. Let's put it into perspective here; releasing all the core books at once is not normal in D&D's history and AD&D 1E players had to wait three years to get their Monster Manual, Player's Handbook, and Dungeon Master's Guide (in that order no less).
Today I'll cover the Player's Handbook. See you after the break.
First things first. Wizards of the Coast has provided players with a free 'basic' set of rules here. It includes the four iconic character classes (cleric, fighter, rogue, wizard) and all the basic stuff you need as a player to play. It also has a second document that includes all the basic information and tools that a Dungeon Master needs to run the game, including magic items and monsters. So, if you read this article and think to yourself that you'd like to try D&D 5th Edition, you don't have to plunk down your cold hard-earned cash right away.
There's all sorts of commentary I could go into about why Wizards did released free starter rules but that's not really the purpose of this article. I could also go into a long discussion about edition numbering and how many editions of D&D there really have been (lots, as it turns out), but this isn't really the place for it. I know there were quite a few complaints about how Wizards of the Coast released the books over a span of months instead of all at once. Let's put it into perspective here; releasing all the core books at once is not normal in D&D's history and AD&D 1E players had to wait three years to get their Monster Manual, Player's Handbook, and Dungeon Master's Guide (in that order no less).
Today I'll cover the Player's Handbook. See you after the break.
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