Since I want to move on with new content, here's the rest of the races in Mutants & Masterminds, with the exception of the Magi. They are varied enough to warrant an entire entry of their own.
Showing posts with label Setting Saturday. Show all posts
Showing posts with label Setting Saturday. Show all posts
2019-09-14
2019-09-07
Lux Aeterna: War Puppets (M&M)
Right, so the War Puppets are up for conversion this week. You'll notice some powers are broken out into separate entries. This is because they require slightly more explanation, have a descriptor in brackets, or are a group of effects.
2019-08-31
2019-08-24
Lux Aeterna: Major Human Cultures
Well, here's the first week of redoing things with Mutants & Masterminds. We'll start with something simple like Humans.
2019-08-17
Lux Aeterna: System Matters
While I originally wanted to do this all with D&D 5th Edition, I'm starting to think that decision is a straight-jacket.
2019-08-10
Lux Aeterna: War Puppets
I would be remiss if I did not touch on a race that was wholly fabricated by another for the purpose of war.
2019-08-03
2019-07-27
2019-07-20
Lux Aeterna: Class Archetypes
I need a break from designing and writing about player races, so I thought I'd talk about how I plan to emulate the character of the various jobs (or classes).
2019-07-13
Lux Aeterna: Elves of Terra
Of course there are elves. This is a rather short one as there isn't anything to work out mechanically.
2019-07-06
Lux Aeterna: Magi
Perhaps I am too big a fan of Final Fantasy VI and the planetouched races from D&D, but I felt it appropriate to include something similar for Lux Aeterna. Though honestly they seem to fall more into the l'cie from FFXIII than the half-esper of FFVI.
2019-06-22
Lux Aeterna: Drakon
For a few weeks now, I've thought to myself that D&D's dragonborn weren't an appropriate thing to include in this project. Then I woke up one morning and remembered that Final Fantasy already has something like them. I mean, I do have to twist them just enough to fit into the setting.
So for out next installment of Lux Aeterna, let's look at the drakon.
So for out next installment of Lux Aeterna, let's look at the drakon.
2019-06-15
Lux Aeterna: Humans of Terra.
We continue the Lux Aeterna series by taking a look at the major human cultures of Terra, the main planet of the setting. These include cultural options that human players can use in place of the standard human traits.
2019-06-08
Lux Aeterna: Lunars
The first stretch of the Lux Aeterna series will be new player races. If you're familiar with the Final Fantasy series, they'll look like twists on races and peoples from the series' history. We start with the lunars.
2019-04-27
Outward Bound 1: Post-Diaspora Earth
I'm going to switch gears and write some posts about a custom sci-fi setting for awhile. You'll want to use a system such as Traveller (any flavor really), Cepheus Engine, Stars Without Number, or Thousand Sons.
2019-04-20
Campaign Settings: Buy-In
Somebody I know said that creating an RPG system is easy, but a good RPG campaign setting is much more difficult.
2019-04-13
The World VI: Interesting Places in Galedon
Since one of Godbound's main conceits, setting-wise, is that the world was broken into pieces I kept that idea when working out my own setting. This particular piece of the multiverse is called Galedon and I thought today I'd share some of its more interesting places.
2019-04-06
The World V: The Arts of Magic
There's high magic (known as theurgy in Godbound's rules) and there's low magic. While the standard traditions exist in The World, they're slightly different and have some new kin.
2019-03-30
2019-03-23
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