2019-08-24

Lux Aeterna: Major Human Cultures

Well, here's the first week of redoing things with Mutants & Masterminds.  We'll start with something simple like Humans.


These are templates to start a character with, so you will need to either add custom powers and abilities or apply other templates.  You will of course need the Mutants & Mastermines 3rd Edition Hero's Handbook (standard or deluxe) to utilize these templates.
Since I've already covered the setting details to some extent already, I've omitted that information.  You can read that information at this link, however.
A * means that is the native language and isn't counted against the number of languages provided by the Languages talent.

 Human, Bhed

Template Type: Cultural (Human)
Template Cost: 8 pp
  • Abilities: Dexterity +1, Intellect +1, Strength +1
  • Skills: Technology 2
  • Talents: Languages 1 (Alphed*, Mecian)

 

Human, Kirlian

Template Type: Cultural (Human)
Template Cost: 9 pp
  • Abilities: Awareness +1, Presence +1, Stamina +1
  • Skills: Expertise (Magic) 2
  • Talents: Languages 2 (Kirlin*, Mecian, 1 other)

 

Human, Lucien

Template Type: Cultural (Human)
Template Cost: 10 pp
  • Abilities: Awareness +1, Intellect +1, Presence +1 
  • Skills: Expertise (Any) 2
  • Talents: Languages 3 (Lucienne*, Mecian, 3 others)

 

Human, Palmecian

Template Type: Cultural (Human)
Template Cost: 0 pp
  • Talents: Languages 0 (Mecian*)

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