2019-11-30

2019-09-16

No comic this week either (2019-09-16)

Got busy with life this week so I never got an opportunity to shoot a Dreadball game.

2019-09-14

Lux Aeterna: Drakon, Dwarves, Elves, Lunars (M&M)

Since I want to move on with new content, here's the rest of the races in Mutants & Masterminds, with the exception of the Magi.  They are varied enough to warrant an entire entry of their own.

2019-09-09

No comic this week! (2019-09-09)

Like the title says.  Mostly because I'm still working out how to photograph frame a Dreadball game in the context of the comic.  Tricky stuff.

2019-09-07

Lux Aeterna: War Puppets (M&M)

Right, so the War Puppets are up for conversion this week.  You'll notice some powers are broken out into separate entries.  This is because they require slightly more explanation, have a descriptor in brackets, or are a group of effects.

2019-08-24

Lux Aeterna: Major Human Cultures

Well, here's the first week of redoing things with Mutants & Masterminds.  We'll start with something simple like Humans.

2019-08-17

Lux Aeterna: System Matters

While I originally wanted to do this all with D&D 5th Edition, I'm starting to think that decision is a straight-jacket.

2019-08-14

Raising the Legion: Week 3

I figure 'Raising the Legion' would be a better title for the series because it has become readily apparent that 12,000 points was only the starting point.

2019-08-12

No PaInted Plastic Panels for 2019-08-12!

Long story short, I had to do a reshoot for this week's comic and then today it was way too hot in the computer room to sit around editing photos.

2019-08-10

Lux Aeterna: War Puppets

I would be remiss if I did not touch on a race that was wholly fabricated by another for the purpose of war.

2019-08-07

Raising the Legion: Week 2

Honestly all I really did was paint this week.  There isn't much to show for that and the miniatures aren't completed yet.

2019-07-24

Raising the Legion: Prologue

My housemate used to say I probably had 10,000+ points of Space Marine models.  It turns out he's right.

2019-07-20

Lux Aeterna: Class Archetypes

I need a break from designing and writing about player races, so I thought I'd talk about how I plan to emulate the character of the various jobs (or classes).

2019-07-15

Painted Plastic Panels: No comic today!

Hey, just want to let anyone keeps up with this comic that there will not be one today.

2019-07-13

2019-07-06

Lux Aeterna: Magi

Perhaps I am too big a fan of Final Fantasy VI and the planetouched races from D&D, but I felt it appropriate to include something similar for Lux Aeterna.  Though honestly they seem to fall more into the l'cie from FFXIII than the half-esper of FFVI. 

2019-06-29

Lux Aeterna: Primals and Eidolons pt 1

I need to take a moment to explain what eidolons and primals are in the context of the Lux Aeterna setting because the next race I'm writing up relies on this section of the setting.  Keep in mind though, this is not the formal write-up (as if anything on the blog is a 'formal' write-up...).

2019-06-26

Painter's Log 20190626

Okay so I'm a bit of a Star Trek nerd if you hadn't guess with the quasi-stardate format of the post title.  I used to summarize what kind of work I'd gotten done on my models on Mondays.  But given it's just me blogging, I don't really want to overload days with regular posts.  As it has been awhile, let's play catchup.  More after the jump.

2019-06-22

Lux Aeterna: Drakon

For a few weeks now, I've thought to myself that D&D's dragonborn weren't an appropriate thing to include in this project.  Then I woke up one morning and remembered that Final Fantasy already has something like them.  I mean, I do have to twist them just enough to fit into the setting.

So for out next installment of Lux Aeterna, let's look at the drakon.

2019-06-17

Painted Plastic Panels 2019/06/17

Meet Oldsight and Newsight.

Citadel Contrast Paints: Preliminary Thoughts

I have been asked constantly over the last weekend if I'd tried the new Contrast paints that Games Workshop has just released.  Truth is, I am not working on a project that uses them extensively at this time.  But I did do a few things with them.

2019-06-15

Lux Aeterna: Humans of Terra.

We continue the Lux Aeterna series by taking a look at the major human cultures of Terra, the main planet of the setting.  These include cultural options that human players can use in place of the standard human traits.

2019-06-13

A Shady Experiment in Blending

I've been watching various YouTube painters tinker with the forthcoming Citadel Contrast paints, and it's been Pete the Wargamer that I've paid particular attention to since his experiments with the Contrast paints are along the lines of what I'm interested in doing.  He mentions how he used the Contrast paints for a wet-blending method on a particularly nice example of a Nurgle-y vehicle.  It's because the Contrast paints take a good while to dry that this is possible.

Yesterday I'm sitting around trying to figure out how to get a whitish tabard to look nice and suddenly it hit me.  Shades and washes take forever to dry just like the Contrast paints, so what on earth is stopping me from doing a little blending while the shade/wash is drying?  I have to be honest; if I hadn't seen Pete the Wargamer do this with Contrast paints I would never have thought of doing this.  It seems to work pretty nicely as long as I haven't utterly slathered the shade over what I'm going to be blending onto.  I'll need to practice and tighten up the technique, but the 'prototype' results look decent.

2019-06-08

Lux Aeterna: Lunars

The first stretch of the Lux Aeterna series will be new player races.  If you're familiar with the Final Fantasy series, they'll look like twists on races and peoples from the series' history.  We start with the lunars.

2019-06-03

Painted Plastic Panels 2019/6/3

A web comic of sorts.  They will all be hidden behind cuts due to their size.  No need to trash somebody's bandwidth by having them all on the front page.

Some Small Announcements

Since I have been unsuccessful in trying to get AdSense enabled on this blog (due to Google's rather arcane and obfuscated policies), I've made a few alterations.

2019-05-18

Nostalgia Trip: D&D B/X

I've been feeling extremely nostalgic lately about some of the games in my collection, both physical and digital.  In particular I've been paging through the cover-less copy of the D&D Rules Cyclopedia a very old friend gave me back in junior high school (circa 1994?).

2019-04-27

Outward Bound 1: Post-Diaspora Earth

I'm going to switch gears and write some posts about a custom sci-fi setting for awhile. You'll want to use a system such as Traveller (any flavor really), Cepheus Engine, Stars Without Number, or Thousand Sons.

2019-04-20

Campaign Settings: Buy-In

Somebody I know said that creating an RPG system is easy, but a good RPG campaign setting is much more difficult.

2019-04-13

The World VI: Interesting Places in Galedon

Since one of Godbound's main conceits, setting-wise, is that the world was broken into pieces I kept that idea when working out my own setting.  This particular piece of the multiverse is called Galedon and I thought today I'd share some of its more interesting places.

2019-04-06

The World V: The Arts of Magic

There's high magic (known as theurgy in Godbound's rules) and there's low magic.  While the standard traditions exist in The World, they're slightly different and have some new kin.

2019-03-16

The World II: The Godbound

Now to go into the various kinds of Godbound that inhabit the World.  Unless otherwise noted, the rules for these Godbound are found in the deluxe version of the rules.  Any changes to their mechanics are noted immediately after the entry.

2019-03-09

The World I: An Overview

I've been running a Godbound campaign for a few weeks now and I must say I'm enjoying it.  Sine Nomine Publishing produces a free version of the rules, though I recommend the deluxe version for its expanded material.  While the default setting is cool, I like adding my own twists as usual.  I threw in chunks of Exalted and Nobilis with some of the key defaults for Godbound, as well as some ideas of my own.  Here's the premise piece and a tiny mechanical change from the default assumptions of Godbound.

2019-01-28

Playing Catchup (1-28-2019)

Yeah so it's been awhile!  Have a deluge of photos of miniatures I've completed since March last year.  I also decided to strip all my Space Shark Primaris models clean and repaint them as Ultramarines.  Something just kind of vaguely didn't sit right with Carcharodon Primaris.